Dynamics and Instancing

This was created using an emitter, from which the tie fighters were distributed, an instancer, a vortex and turbulence field to make it look less uniform… it was just a little bit of fun!


Creating rain

After having a class where we concentrated on Maya’s particles and what can be achieved from them: things such as a drip running down the side of a coke can and rain, the particles can be set to streaks to give the effect of rain. I wondered could I create this effect, including having the rain collide with a ground plane so I headed to youtube and found the tutorial below:

After watching the tutorial I then opened maya and had a go…

I then experimented with a turbulence field, to remove the uniform look of the rainfall, but I think I actually prefer the uniform look…

As I liked the uniform look I also experimented with adding an air field…

I also then brought in an object for the rain to collide with…


Over easter while I was working on some animations I decided I wanted to take a break from them and try something else, I fancied doing some modelling but didn’t know what to model, then I realised I was sitting at my desk…


I started off with the desk…

Screen Shot 2015-05-07 at 16.31.43

Also attached to my desk is a magnetic board and a CD rack, I then modelled these features and added them to the desk:

Screen Shot 2015-05-07 at 17.05.17

The my monitor and speakers, including the cable coming from the speakers:

Screen Shot 2015-05-07 at 17.30.57

I then started to fill the CD rack, will something similar to the photo at the beginning of this post, to get the draping of the paper I made the geometry an Ncloth and anything it collides with a collider, I then played the simulation until I found a shape that I liked. While the simulation was paused I duplicated the geometry and then deleted the cloth attributes:

Screen Shot 2015-05-07 at 17.39.45

Below the cd rack, again I used Maya’s Ncloth to create the realistic shapes of the paper:

Screen Shot 2015-05-07 at 17.46.23

Screen Shot 2015-05-07 at 17.49.42

One of the more challenging features was the desk lamp:

Screen Shot 2015-05-07 at 17.53.17

There’s also a little pot of stationary that sits behind my laptop:

Screen Shot 2015-05-07 at 17.55.39

my laptop, complete with a USB pen:

Screen Shot 2015-05-07 at 17.57.23

Also through the use of dynamics I created the object that hangs from my lamp:

Screen Shot 2015-05-07 at 18.00.34

I also then connected my monitor and laptop by modelling an hdmi cable, all cables were modelled using the tutorial below:

not forgetting my mouse either:

Screen Shot 2015-05-07 at 18.05.35

Along the top of my desk there is quite a few photo frames:

Screen Shot 2015-05-07 at 18.06.59

also some other objects, including a candle and lip balm:

Screen Shot 2015-05-07 at 18.08.39

A rendered image of the whole scene, along with a wireframe render:

Desk AO desk wire

Some close ups, used in my showreel:

Desk AO close 1 desk close wire 1 desk AO close 2 desk close wire 2tif

Lower poly (smoothed) wireframes, used in my showreel:

desk desk_close2 desk_close1


After having a class where we looked at Maya’s 2D and 3D fluid effects, I decided i would experiment with Bifrost, again keeping my showreel in mind…

the first thing I attempted was running water:

The tutorial above showed me how to set up the liquid and also the geometry it would collide with, along with the lighting for the scene. I then decided I didn’t really want the water to be appearing from nowhere, I modelled and textured a tap so that the water had somewhere to come from…

Another render:

I also thought my showreel could do with something a little more exciting than just running water, so I’ve also attempted a splash, which I feel is an improvement on the running water, this time the liquid acts a lot more like water as this time I experimented a lot more with the liquids attributes. The set up for the splash was pretty much the same as the tutorial above, I created a box that would hold the liquid, a box form which the liquid would be emitted and an object to fall into the liquid creating the splash… I found that a long, thin cube created a much more dramatic splash than just a sphere. These objects were then set as colliders and the cube animated to fall into the water…