Game development is an active art form, as the player has the ability to influence the path and the destiny of their character.
A short history of Games:
-1950’s: pre video games, including boardgames, sports…
-70’s: early arcade games were introduced… space invaders/pong/asteroids.
-80’s: dawn of the mass produced video games… these years saw the rise and fall of the Indie game developer. Games including Nintendo’s Legend of Zelda and Super Mario brothers along with Alexey Pajitnov’s, Tetris, are present on the top 10 best feeling games of the 80’s.
-90’s: Saw the beginning and rise of the 3D graphical game. Doom (1993) and quake (1996)
2000’s: Larger, more complex games were being created, online multiplayer games also saw a rise in players. World of warcraft (2004) X box and Playstation 2 were released onto the market, the playstation coming out on top as the best selling console, however Microsoft were only just appearing onto the market as Sega started to disappear.
2010+: The Inide game developer was re-emerging back onto the market. Mobile gaming became more popular and new technologies were being released, Oculus Rift and more recently the Xbox one and Playstation 4.
Game Design, theory and practice: This link contains an excerpt from Richard Rouse III’s book entitled, ‘Game design- Theory and Practice: The elements of Gameplay.
Main element of a game studio: Art | Animation | Audio | Game Design | Management | Programming | Quality Assurance.
Artist Roles: Concept Artist | 3D modeller | GUI Artist | Texture Artist | Technical Artist | Visual Effects Artist.
Games Concept Artists…
Peter Chan: http://peterchanconceptart.com Working for companies (mainly as a concept artist) such as EA, Double Fine and Lucas Art Entertainment, but also working on films as concept artist/ illustrator: films including Monsters University, A series of Unfortunate Events, Box Trolls and many more. His work has an interesting ‘sketchy’ style to it which when combined with his slightly forced perspective makes it interesting to look at.
Victor Antonov: http://www.vulkanbros.com/intro.html Working for Arkane Studios, Dishonoured… His style of work is combing the fantasy elements with that of Photorealism.
3D Modellers, creating objects, environments and characters from concept art.
Peter Adamson: http://www.peteradamson.co.uk Character Artist.
Liam Tart: http://liamtart.com Environmental Artist, Alien Isolation, Natural Selection 2
Texture artists – games rely heavily on quality texture mapping.
Tor Frick: http://www.torfrick.com working on games such as Far Cry, Games of War 3…
Kris Kelly: http://www.kriskelly3d.com Character and texture artist, Working on games such as Shadow of Modor, Call of Duty ghosts…
Technical Artist, responsible for rigging, vfx, programming, dynamics, writing scripts, plug-ins..
Andy Green: http://techartandy.com
Vfx artist: Ludvig Lindqvist,
Animation, Cyles need to be efficient and blend well between one another, for example blending between a walk and a run. Animating objects, scenery, vegetation and characters.
Chris de Lloyd: http://cdelloyd3d.co.uk