We then shortlisted our favourite and strongest concepts, creating a rough storyboard for each…


1. Superhuman making scratch worse…


  • Scratches car by accident when passing by: possibly trips and falls…
  • Tries to fix it, makes it worse instead, metal of the car crumpling under their touch.
  • Gets angry that it’s not getting better and kicks the car: door falls off? or car could be crushed against the wall?
  • Superhuman attempts to leave a note to say sorry but again the car crumples under their touch when trying to stick the note to the car.

2. Robot in alleyway, double take…


  • man walking, headphones in, side shot
  • passes by an alleyway, oblivious to the action happening
  • audience see a robot type character throwing objects (e.g..bins) essentially destroying alleyway
  • man who at this point has passed the alleyway stops, walks backwards and looks down the alleyway – headphones are out.
  • camera cuts to opposite end of the alleyway, robot in foreground, actor in background
  • we can see the man put his headphones back in and frantically sneaks out of the shot…

The above storyboard would take place at night time while it is raining to present the challenges of lighting and atmospherics.

3. Offended bin spits rubbish back at person…


  • Actor walking and eating
  • crumples rubbish and tosses it over their shoulder into a bin
  • The bin then sprouts eyes and arms and pulls up bottom to reveal legs
  • The bin then chases down the actor, spitting the rubbish back at them
  • The rubbish hits the actor on the back of the head while the bin folds up again as if nothing happened.

Again this would also take place at night time to add the challenge of lighting.

4. Music causes changes in the environment…


  • Person listening to iPod – dubstep type?
  • walking in the rain (Atmospheric challenges) at night time (lighting) hood up
  • music starts to build, objects surrounding them start to become weightless, cars..bins… etc…
  • Reflections of the scene in the puddles, puddles may also ripple in reaction to the music
  • camera cuts -actor facing the camera with objects in the background rising, depth of field could also be added – objects in background in focus highlighting to the audience that the actor is unaware to what is happening behind them. Bass drops and all the objects with it. Camera would cut to a wide shot as the actor turns to reveal the rubble left behind.

We then had some classmates come and vote on their favourite…


The favourite turing out to be number 4 (music causing changes to the environment)  however we were unsure as to whether this concept would create copyright issues regarding the music that would be used, so to be on the safe side we decided to run with this concept and the offended bin (which came in a close second.)



After reading the brief we got stuck into the ideation process and that means only one thing… POST ITS!…


and some good old youtube for inspiration…

Dinsey’s new movie tomorrow land, this looks like it could be a great watch as they give away nothing in the trailer other than the fact that when she lifts the object a new world forms around her.

This guys channel is a great example of augmenting live action and CGI elements – 

For some of his more recent videos he had a budget given to him so his earlier videos may be more useful to us on this current project!

Citroen C4 advertisements…

CG Bros:

Mainly mechanical CGI elements augmented with live action:

A new brief

So our 15 second animation project has been put on hold while we tackle a new task. A VFX company wants us to storyboard narratives that would allow them to teach students how to photo-realistically augment live action with CGI assets. We have been given reference images of the locations available for shooting so that our story fits with the location allowing the augmentation to look as real as possible.

The film will last roughly 30 seconds, the CGI can be a key story point or simply background items but the narrative is secondary to the learning outcomes of the film.

They are looking to train in two areas where there is a lack of understanding outside of the large VFX houses…

#1 – capturing the real set/environment so that it can be reconstructed in order to add a hard surface asset. This involves training in on set prep. for camera tracking and possibly object tracking in post production.

#2 – capturing light via a fish eye lens and the grey mirror ball using Macbeth colour chart.

Adding and destroying vehicles would be an achievable task… e.g. a superhero is hit by a vehicle and it crumples, keep it mechanical – robots/transformers are possible and any time period.




Screen Shot 2014-03-27 at 11.19.52

A couple of images I came across which is pretty much what our final few seconds of our animation will look like (top image), only there will be no birds, but we couldn’t decide on whether  we should have a blue sky background or more trees, a forest type setting, then we came across the image below which seemed to spark a few ideas,


our main branch would be in the foreground and then in the background we are considering the more forest type setting, with more trees but we want them to be like the image above – faded into the background, so it could be a foggy (early morning) scene, with a bright, orange/yellow light, similar to that of dawn behind it, coming through the  fog and through the trees for a nice setting, rather than just blue skies.

I thought the image below was a really nice one for different concepts of branches, we could choose something a bit more interesting than just your typical branch?

Screen Shot 2014-03-26 at 00.50.43

some sketchbook work



There needs to be a point along the main branch where it stands to bend/ move under the character’s weight – the closer he gets to the end, where the weaker part of the branch is located.