Based on the feedback we received after the first viewing of our animation I have corrected the scenes I had been working on within the project.
Firstly the shadows have been removed from the title in the opening shot, along with our three main penguins being moved forward to the edge of the iceberg as in the following scene that is where they are positioned, just helps the story read better…
the next scene to be fixed was the falling scene, the protagonist – who we named Sphen – has been pushed off the iceberg by the other penguins. It was suggested that we look at some old cartoons – such as roadrunner, coyote’s character in particular – and how they let the character fall out of the frame before cutting to ground level to see them hit the ground…
In the clip below Coyote continuously falls out of the frame, the camera always cutting to his new position, it gives a better effect to the fall rather than the camera following his every movement, so with Sphen I have removed the tracking of the camera and replaced it with a cut: the character falls out of the frame and the camera cuts to ground level just as he hits the snow…
The final scene to be corrected comes after Sphen has fallen, he gets up and looks up to see the other penguins laughing at him from atop the iceberg, for this scene it was suggested that the sky be brighter so the colours of the ramp were adjusted…
Composition of the opening shot needs altered, the penguins that remain on the iceberg should be on the edge so that the following (over the shoulder) scene makes sense. The shadow from the title should also be removed:
Our whale also needs altered, the shadow passes over the hole, so in reality there should be some tonal difference between what is supposed to be the actual fin and the shadow:
It was also suggested that the iceberg be slightly translucent, allowing the light to bounce around inside the shape, a displacement map or noise texture could be used to create volume indentation.
Also in the slap scene the penguins should look at each other to establish a relationship between the two, so that empathy can be created either by the characters or that the audience empathise with the smaller character, who should also be leaning backwards away from the edge of the iceberg throughout this shot:
For the falling scene we were told to look at some Road Runner cartoons and how they dealt with Wile E. Coyote falling from height – they let him fall out of the frame, they don’t pan with him, so it was suggested that maybe we let the penguin fall out of the frame and then cut to him lying in a heap in the snow:
The sky needs to be brighter in the low angled shot:
and finally, the splash needs to be a lot bigger.. possibly leave the frame as just a column of water, like in our animatic:
Daryl was able to create a crack in the ice using a locator and curve which we were then able to animate within the scene. Hannah then animated the scene but ran into a problem when rendering, where the penguin would not smooth so she passed it onto me to fix.
An over the shoulder type shot in which the penguin would be reacting to the crack forming before him in the ice:
I felt that with the animation above the penguin appeared to already know where the crack would appear next, his actions needed to happen after the movement of the crack:
In this scene our protagonist will stand up after falling from the iceberg, look up to see the other two penguins laughing at him and he will turn towards the camera as if to appear to be walking away…
Setting up the camera:
this is the shot from our animatic that i was aiming to recreate…
with the camera locked a plane was then placed in as the sky, with a ramp to gain a sky like gradient…
However when animating I found some rather ugly shadows forming around the characters features, this was solved with a fews lights being added and in our final render of the animation our penguins will have white eyes and brows!
1st attempt at animating the sequence:
I placed the character a little to close to the camera, not leaving myself much room for movement when animating the shot so I took another attempt at roughly blocking out the movement, a little bounce was give to the antagonists – making it look as though they were laughing:
I then had him react to the fall by shaking before looking up to see the other characters laughing:
the turn looked slightly unnatural, as it was the bottom controller that had been animated to make him turn, he needed to look like he was shifting his weight from foot to foot – I added a slight bounce to the spin:
The bounce along with a little flipper movement seemed to give the character more of a personality but yet still looking upset by the whole action of the others:
This scene was rather hard to animate, particularly when trying to show the impact of the fall on the penguin’s body as the character is currently upside down and the control at his feet controls the movement of the whole body, so it was a matter of pushing the character into the snow and then using the other controls to pull him back out – meanwhile flipping through the rest of the keyframes to check the character hasn’t slid or that he hasn’t jumped between any of the fames.
Some play blasts…
I started off by blocking out the fall:
Trying to show the impact of the fall affecting the penguin’s body:
This scene would have an animated camera, following the penguin as he falls down off the iceberg, I thought that I could use the camera to help show the effects of the fall on the penguin, so I applied a slight bounce in the camera as he hits the ground, also to make him look panicked his legs and flippers will be moving throughout the fall:
The start of the scene will be cut so that it fits with where the penguin moves to in the scene before – the slap, which Daryl is animating…
With Daryl’s background painting now imported into the set we can see how everything fits together and whether or not there are any changes that need to be made.
The textures can now be added to the penguins in the opening sequence that was animated earlier: